The goal of this piece is to use basic textures made in substance designer and models made and optimized in Maya to create a playable environment in Unreal engine 4.
Scifi Hallway created in Maya rendered in Unreal engine 4
Scifi Hallway created in Maya rendered in Unreal engine 4
Scifi Hallway created in Maya rendered in Unreal engine 4
Scifi Hallway created in Maya rendered in Unreal engine 4